2.1 Alpha update.


Heyo! New game update time. I've been sitting on this one for a while now, so I don't remember quite everything that's been changed.


  • Added flower mimic enemy.
  • Rewrote biome variation code.
  • Added some biome-specific structures.
  • Upgraded the built-in structure editor.
  • Added a handful of dev tools for myself.
  • Rewrote the menu UI.
    • Currently, the world creation screen doesn't let you type into the world name bar. I'll fix this soon.
  • Rewrote zombie enemy code.
  • Redrew a bunch of unsatisfactory textures. Some are almost better.
  • Optimized and rewrote large portions of the code base.
  • Tweaked mechanics of sword-type weapons.
  • Tweaked bomb explosion mechanics.
  • Added an indicator that appears when entities take damage
  • Redid the surface ambience. New clouds, and starry night, as well as a neat sky color transition.
  • Added some more console commands (ability to change time, change tickrate of game, etc.)
  • Fixed a huge list of bugs.
  • Some items were given their own textures rather than color swaps.
  • Made some items craftable that I forgot about.

Files

cavegame-2.1alpha-win64.zip 5 MB
Dec 03, 2019

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